Wilderwind is a game I've wanted to make for many years now, a multiplayer, persistent-world survival RPG set in a fantasy world where woodland creatures walk and act as humans would. Surviving in the wilderness, Crafting, building, trading, writing, etc. A unique multiplayer experience with a fully player-created economy, where the player influences everything from creating towns and villages, to manufacturing equipment and clothing, down to even minting the very coins used for currency (stamped with your family seal, of course.) Even the very rulers of the lands will be decided by the players, along with how those lands are governed. Official and player run servers will available, so people may decide how to run their own server as well.