An Isometric Real-Time Strategy Game inspired by the late 90's early 00's style. A DRM-Free game to play on or offline with friends!
In a world where people are being oppressed and those who stand up against the regime are killed, you assume the role of a libertarian commander. You will lead people to victory and by any means necessary. You will control people to gather resources, train, and stand up against two advancing armies! We are aiming to produce a high caliber game for the PC, Xbox360, PS3, and Ouya. Click the image below to try the demo!
Currently we are creating this game out of a dorm room using all the resources we can get our hands on. Unfortunately three people and minimal funds is not the ideal scenario for making a good game. The $5,000 will go entirely towards hiring industry professionals primarily animators and 2D Artists as well as any additional expenses involved with making a video game a polished product. The $5000 will go directly towards the creation of chapter 1 of Stasis: A New Age.
Already I have put almost $2,000 into the project and with the projected total cost being upwards of $27,500. We need this Kickstarter to make our passion, to resurrect the late 90's style of an RTS game, come into fruition.
Hello comrades! I am Jack Sippel. I conceived of the idea to make this game in August of last year. I was watching my friend play Warcraft II a game from 1995, the year I was born. I was impressed by the re-playability. The game was almost 20 years old and he had returned to beat the game yet again. We both had games in our library that were far newer and more advanced than this game but we had no urge to return to them. I wanted to recreate that feeling. I knew exactly what he was feeling I grew up playing C&C and return to that series frequently. The itch for creating a game was there and I wanted to scratch it.
Sean Tooks, who is now our Head of Character Design quickly came on board . He has done so much more than simply bring to life the concepts of our game, he has been a part of the entire process.
Jack Sippel Creator of Stasis (Left) and Sean Tooks Head of Character Design (Right)
Then to help make our idea concepts into a game we brought in Connor. Connor is an experienced developer and the sole person among the team who is not attending his first rodeo.He is currently working on polishing up the Demo.
We will not publish Stasis until we feel it is worth playing. The gamer should feel challenged, yet powerful, and most importantly have an increased heart rate. The game should be fun to watch as well as fun to play. Our primary goal is to have an addictive campaign and addictive local multi-player. Easier said than done.
This image showcases a few of the trainable units in Stasis: A New Age This image showcases a few of the trainable units in Stasis: A New Age
Without the funding from Kickstarter, we could complete 6% of the game. That 6% would feature uninspired and unoriginal music, it would have a few levels with very few animations for the buildings, trees, and most importantly the trainable units, we could not fit in all the trainable units we have into the game, clearly this is not what we want, nor what anyone wants. As stated in the first section, this game will cost around $27,500 to create if we use our money wisely. So with your help we can begin full time production on Chapter 1.
Due to the combination of time restraints, low budget and limited resources we are unable to have the demo polished. We are missing animations for the characters and the animations that are there aren't nearly as smooth as we want them. We want intelligent AI's that can react to your moves as well as you do theirs. We would like for terrains played a key role in your strategy including mountains and snow as well as interactive features such as destructible bridges. These will be present if we get funded. These are necessary aspects of the game and that is why we need your help! Alright, that’s enough of a sales pitch. In the next section we will dive into what our game is all about.
Below you will see a video of our pre-alpha demo. We feel you should know the gist of our game and how it feels. This is not meant to be extraordinary by any means, if it were wouldn't need the funding. It is simply so you can get a concept of what the game is about.
The demo features two teams blue team vs red team. Your objective will be to gather resources such as wood and gold (rations will be added later). These resources will be used to build/train structures/ units.
The structures that will be available for the demo will just be two Ore Refineries and a Barracks. Trainable Units that will require being funded include, assassin, mounted spear man, spy, engineer, air transporter, mana miner, long swordsman, . Structures that will need funding for include, farms, tripwires, moats, artillery reflector, arrow burst, and war factory.
These are all things that will and must be included in the full game. This demo will simply teach you the basics of Stasis: A New Age everything is still subject to change.