The Dorm Guardian vs. The School Guardian
Tohru Inaba has always dreamed of living a co-ed life. That’s why, when he finally managed to transfer into the renowned Rintoku Academy, he immediately fell head over heels for two Sakuras!
Nanako Sakura’s classes are strict, but at home, she turns into an overbearing mother.
Sakura Kirishima may seem cold and unfriendly, but she is always ready to lend a helping hand as the class representative.
These two girls are outwardly indifferent to Tohru, but put the three of them together and sparks begin to fly.
In the sakura-colored season of spring, two fussy Sakuras have been caught in a light-hearted love triangle.
The Internet Friend vs. The Childhood Friend
"You know how romance games always give the main character that best friend who tells him about the girls? I want to be that guy."
Naoki Fuse, the self-proclaimed best friend, is always ready to tease Tohru about his situation with the two Sakuras.
But, unbeknownst to him, he is one side of yet another light-hearted love triangle.
Akira Nitta has been Naoki's friend since before they could read and write, and is now finally living under the same (dorm) roof as him.
Kurumi Tachibana used to be Naoki's MMO raiding partner, but they were separated before she ever got a chance to meet him in real life or tell him how she felt.
"I understand him better than anyone else."
Akira and Kurumi have Naoki stumped for the first time in his life. And so, Tohru finally gets a chance to see things from the other side.
The curtains rise on this desolate showdown for love.
Find out more about the characters, and the game, at the Sakura Sakura project page.
Akira Caskabe is an extremely talented freelance illustrator who has been working on-and-off with Hiqosoft since 2006. She has worked with Hiqosoft on Yotsunoha and Sakura Sakura FESTIVAL!.
Yukari Higa is a character designer and illustrator who has produced promotional material for both Sakura Sakura and Sakura Sakura FESTIVAL!. She is currently working on the "WHEN GAME ENDS" manga by Dragon Knight 07. Some of her most notable works have been volumes 1-4 of the manga series "The Familiar of Zero Chevalier".
Shii Kiya is a manga artist and illustrator who worked on the character designs and original drawings for Sakura Sakura. Some of his previous works include illustrating the "Sword Art Online - Caliber" and “Shakugan no Shana X” manga.
The Cut-in Director!
Mako Aboshi was the cut-in director for Sakura Sakura. He is an illustrator that is well known for his super-deformed (SD) work, as well as his chibi character designs.
The Scenario Writers!
Tatomu has been the scenario writer for Hiqosoft for more than 13 years. He is best known for his work in Yotsunoha, a visual novel that was later adapted into two OVAs. He is currently working as the scenario writer for Hiqosoft’s newest title: Omokage Railback.
Keikei has also been with Hiqosoft for more than 13 years. While she is a scenario writer alongside Tatomu, she also writes lyrics for their different titles. She is best known for the lyrics to "see-saw!!", as well as the scenario and music in Yotsunoha.
MuNo - Translator
I am a translator for Sol Press. I am here for cute girls and sweet romances, and quite fortunately, Sakura Sakura has both. I have previously worked on localizing browser games in Japan for global release, and will probably move back there in the future.
Adam Haffen - Editor
Hey there! My name is Adam, I’m the chief editor here at Sol Press and a project lead for Sakura Sakura. I’m a longtime fan of Japanese media and have been doing freelance editing for the better part of two years. I’ve been working to move to the next level as an editor, and I couldn’t be happier to work with Sol Press. I’m equally excited that our first project is Sakura Sakura; a story with cute girls, romance, and drama is more than I could hope for.
Coops - Playtesting / Proofreading
My name is Coops. I'm a proof reader/play tester for Sol Press and very excited to be part of this games localization. I have always enjoyed stories and games with romance, slice of life, and options of choosing your own path. I am very excited to see what this game holds!
Blaud - Playtesting / Proofreading
I'm Blaud, and I'm very excited to be working on Sakura Sakura! I knew as soon as I saw the visuals and the character design that this would be something I would be very interested in. Also, the fact that there's a love triangle has the potential to have a lot of drama, something I love in almost anything I watch or play.
Veselin Romić - Web Developer
Hi! I'm Veselin, and I'm a software developer. I wear the hat of web developer for this particular project, but I've been tinkering with all kinds of software for as long as I can remember. I'm very excited to be on board for Sol's first title, as well as to actually participate in an industry that's been a hobby for years, if only in a very minor way.
Kazumi - Systems Engineer
I fell in love with the characters from Sakura Sakura as soon as I played the game, and I want to help other people experience it. I've been developing on Windows for several years, and I'm happy to be part of the team.
The funding goal is $24,000
Sol Press will be funding the majority of the localization expenses, but we would like to use Kickstarter in order to assist in the production of physical goods and to help subsidize some of the secondary costs.
With these funds, the following is guaranteed:
- Sakura Sakura will be localized in English
- Sakura Sakura will be upgraded with HD assets
- Production of physical goods for sale at events and online.
We believe that we can have the game ready to ship within four months. Many digital items would be delivered immediately after the Kickstarter campaign is finished (such as the wallpaper / wallpaper collection). Backers will be updated every step of the way with weekly status reports regarding the advancement of production.
Who's Sol Press ?
Sol Press was originally formed in February 2017 and is located in Orange County, California. Formed with the intention of localizing light novels, manga, and visual novels, our company is built on four basic principles:
- Maintain constant communication with any original developers, as well as the customers.
- Give the customer what they pay for, no extra costs.
- Fan input is key, listen to criticisms and fix what’s broken.
- Expand the industry.