The best way to get a sense of what will be like is to try out the pre-alpha demo! The demo is available for Windows, Mac and Linux, and includes chapter 1 (of 10 chapters total).
Supernovas blaze in the night sky and major natural disasters are commonplace, but the gaming world is abuzz over a revolutionary virtual reality console. The Penta, developed by InterMense founder Jacob Lessard, promises a neural connection more “real” than reality itself. But what does it truly mean for something to be real?
When VR nerd Lilya Martel arrives at InterMense as a beta tester, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter Vitalia, the flagship Penta simulation. But between the physical side-effects of the Penta, suspicious explanations from the developers, and the odd and unbelievably intelligent inhabitants of Vitalia, clearly all is not as it seems at InterMense. Ben Evers, another beta tester, claims that Vitalia is the world in which he belongs - permanently. When Ben’s life is threatened, Lilya sees that she has become involved in something much riskier and more eye-opening than she realized.
As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own beliefs and perceptions of the nature of existence.
- A thought-provoking, philosophy-inspired story with several mind-bending twists, and two perspective characters - over 90,000 words.
- A plethora of choices that really matter. Your decisions can change a character’s outlook, place them on a different story branch, or affect how the entire game ends.
- Expressive character art and illustrative visuals - 14+ characters, each with various poses/expressions, 12+ background scenes, 16+ CGs/special moments, 15+ ending panels.
- In-depth character development, affected by your choices, and with opportunities for relationship-building (romantically and non-romantically). Romance is completely optional, and may be pursued from either Lilya or Jacob’s perspective.
- Original soundtrack and sound design
We have been pouring an intense amount of time, effort, and passion into this game - building this world, developing these characters, and churning out all the assets. We are committed to putting funds of our own towards the development, as we feel that it's only right for us to contribute and invest in our own project before we ask for money from others. Funding for music/sound, writing, art, and programming is currently coming out of our own pockets. We’ll be honest - is going to be completed (eventually) whether or not we are funded. We are determined to share this story with the world.
However, by raising outside funding for the game, we will be able to commit more of our time towards (rather than towards other work that pays the bills). If we are funded, we will be able to put more time and money into all aspects of the game - including music, sound, writing, art, and programming. Together, we can build a better, more polished game in a shorter amount of time!
We hope to complete development for in early 2017 and be ready for release by March. Based on our progress so far, we believe that these goals are very doable, especially if we are funded and can devote the majority of our time to the project.
Even if there are unexpected development delays (or if we make all of our stretch goals!), the latest we would push release would be summer of 2017.
Character Art: 65%
Ending Panels: 0%
To thank our backers for their generous support, we have some exciting rewards planned! In addition to the basic digital (DRM-free & Steam) copy of the game itself, we are also offering the original soundtrack and a digital artbook with behind-the-scenes content, early sketches, and illustrations not found anywhere else.
For mid-level rewards, we have a beta-tester tier (be a part of the development process and access the private developer forums!), a fun bundle of our three previous commercial games, and the first physical goodie - a limited edition 11x17 print (of the character of your choice).
For those who desire even more tangible rewards, the game, soundtrack, and artbook will all be available in hard-copy. The game and soundtrack will come bundled in a hard DVD-size case, and the artbook will be hardcover. Physical reward tiers will also include Steam keys (if we are greenlit).
For those who want the physical goodies, but need something a little more special, we have some really unique upper tiers - the SPECIAL edition of the game will include bonus content and a special ending, while the “” tier and “” tier both feature a lovingly hand-crafted, soft and fluffy plushie of Kumori, the cat-like AI inhabitant of Vitalia.
For the ULTIMATE backer, who is exceptionally invested in helping us make this game a reality, the “” tier will allow you to work with us to put yourself (or a character of your choice) into the game itself, as another Beta Tester who tests the Penta alongside Lilya.
Hi! We’re Natalie and David, a husband-wife team that has been making games together since 2008. We met in college, where David studied Computer Science and Natalie dabbled in English and art, and somehow ended up with a degree in Philosophy. In 2012, we founded Fancy Fish Games, and began making games with contracted collaborators, including our highly talented composer Chase, who we have continued to work with ever since.
For the last four years, we have been creating and self-publishing our own type of quirky indie games - games that make players think, that are story-rich, and that inspire reflection. We have released all sorts of games - an RPG, two horror games, a point n’ click, two interactive stories, a puzzle/platformer, a strategy game and more.
Many of our games are available for free - if you are interested in trying them out, you can find them here: http://davidmaletz.newgrounds.com/.
We are still a relatively small, unknown studio, working hard to make games with impact and expand our audience. We are aware of the many challenges facing indie game developers, but we retain high hopes that through perseverance and by producing quality work, we will slowly be able to reach more and more people who are looking for thought-provoking games like ours.
The Team is comprised of:
- Natalie Maletz - Artist, Writer, Co-Designer
- David Maletz - Story Concept, Programmer, Co-Designer
- Chase Bethea - Composer and Sound Designer