Ray's The Dead
Ray's The Dead

This project has already launched.

Ray’s the Dead is an Action-Adventure game that lets you play the Life and Afterlife of Ray LaMorte. Through dual narrative storytelling and over-the-top action, you’ll unravel the secrets behind Ray's death, and the mysterious device lodged into his brain.

Ray's the Dead features fast paced combat akin to Pikmin and Overlord, the high level adventure of The Legend of Zelda, and the off beat humor of Stubbs the Zombie

 

Ray's the Dead is in development by a team of three who have worked on Halo Wars, Thief: Deadly Shadows, and Stubbs the Zombie. With your help, Ray's The Dead will be shambling his way to release on PC, Mac, Linux and PlayStation 4.

Click here to check out our PlayStation 4 announcement at E3 2013!

  • Creative Combat and Puzzle Solving - Resurrect your fallen enemies and use their unique abilities to fight and solve puzzles in exciting ways.
  • A Charming Story of Parallel Lives - Experience Ray's back story through fully playable flashbacks.
  • Explore Ray's Beautifully Rendered World - The charm of hand drawn 2D characters combined with the beauty of detailed 3D modeled environments.
  • An '80s Inspired Setting - An outstanding line up of musicians will bring Ray's nostalgic world to life. Look for a plethora of nods to some of your fondest 80's memories.

With Ray’s the Dead’s dual narrative, you experience two intertwined stories in one. The present day story of Ray as a zombie, and also his life when he was still alive.

It all begins in 1988, when a simple lightning bolt finds it’s way to the grave of Raymond LaMorte. Ray is suddenly resurrected as a zombie, where he finds himself lost and alone in a scary and hostile world. Before long, Ray comes to realize the power of this bizarre contraption sticking out of his head. It gives him the ability to resurrect and control the dead!

New power in hand, Ray charges forward, battling the conflict in his heart - zombie instincts do not mix well with a sentient mind! Guided by unlikely alliances and vivid flashbacks that reveal memories of his past, Ray unknowingly sets off on a fantastical quest to find his place in the world.

Overview

The gameplay in Ray's the Dead centers around the control of a single character, Ray, through whom the player can control an army of minions.

Think of these minions as your weapons as well as your tools. You will use them to fight the variety of enemies you'll encounter, as well as solve the environment based puzzles you'll come across.

Combat

The combat Ray's the Dead is centered on Ray effectively using his minions to take on a crazy assortment of enemies, and ridiculous boss battles.

Over the course of the game, Ray will enlist the help of 5 unique types of zombies. These range from zombies that hide in the shadows to stealth-kill, to huge zombies that slam the ground causing earthquake like damage!

The type of human you devour directly corresponds to the type of zombie you add to your group. If you find yourself in need of a certain type of zombie, you can seek out the type of human.

When the going really gets rough, Ray can use his powers of influence to have the zombies work together as a group. There are a variety of powerful zombie team abilities including the Battering Ram, Zombie Shield, and Frenzy Swarm!

Puzzle Solving

Each of the five types of zombies have a unique method of navigating the environment. Mastery of these abilities is critical for overcoming the environment based puzzles.

In this example, the player sends a burrowing zombie to strike the foundation of a pillar. Send your zombies burrowing in the correct sequence and the walkway comes crashing down, giving Ray and crew access to a new area.

 

Ragtag Studio LLC was founded in late 2010 by a group of three friends that share a passion for creating amazing interactive experiences, otherwise known as video games. Each member of Ragtag brings to the table 15 years of game development experience.

Chris Cobb - Architect of Fun - @ragtagchris

Chris began honing his environment art and level design skills while working at Ion Storm on Thief: Deadly Shadows.  He moved one step closer to his indie dreams when he joined Wideload Games in its early days. There he helped breathe life into the cult favorite Stubbs the Zombie: Rebel Without a Pulse.

Matt Carter -  Head of Imagination - @ragtagmatt

Matt brings his love for character development and deep desire to tell an unforgettable story through gameplay.  After years of modeling kickass lead characters for the likes of Activision and Disney, he’s loving the opportunity to bring entire worlds to life.

Shawn Halwes - Engineer of Dreams - @shawnhalwes

After graduating from Texas A&M University with a degree in Computer Wizardry, Shawn dove straight into the black magic of game creation at Paradigm Entertainment where he worked on numerous titles including Stuntman: Ignition for Xbox 360. After completing work on Ensemble Studios' final title, Halo Wars, he set his sights for the indie life.

 

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