Welcome to the lush world of Petrichor; you are a cloud. Your entire purpose in life is to expand, sire other clouds and water crops. Unfortunately, your mates (who are also clouds) have a similar plan. It’s up to you to manipulate the weather and assimilate these rogue clouds to contribute to the growth of as many crops as possible - all in order to claim the title of Most Valuable Cloud.
Petrichor is an all new highly interactive game for 1-4 players, where players control clouds, vote on the weather, and rain on the fields to make their water grow the most plants! While the game is gentle in theme, the interaction is cut-throat, swift, and field-wateringly fun!
From the designer of ...and then we held hands and The Pursuit of Happiness, and the team behind Days of Ire: Budapest 1956 comes an exciting new and beautiful game, which is simple to learn, yet complex to master, plays in around 20 minutes per player, and guarantees fun for every season!
Played over 6 rounds, the players take turns playing cards matching one of 4 weather types. Each card corresponds to an action that places and moves water droplets and clouds over the fields, occassionally triggering a rainfall. After carrying out the action, the players use the same cards to vote on the upcoming weather, which will be resolved at the end of the round, scoring valuable points for whoever went for the ones that emerged victorious. After certain turns a harvest will be triggered, where players score points based on who accumulated majority on the different fields. In these simple framework lies a highly interactive and deep game, as different fields score differently - thus their values shift from moment to moment, and due to the variable board setup no two games will ever be the same.
As it is now traditional at Cloud Island, the game also comes with a highly immersive and fun solo mode!
Head over to Boardgamegeek to read reviews, ask, discuss, anticipate! And if you give us your email address here, we'll notify you the moment our Kickstarter campaign launches in Q1 2017.