Penguin Brawl: Heroes of Pentarctica
Penguin Brawl: Heroes of Pentarctica

This project has already launched.

Penguin Brawl: Heroes of Pentarctica is a fast-paced action card game about penguins, weapons, deception and the thrill of glorious battle!

Players take turns drawing from their choice of two decks, and by using a mix of Penguins, Equipment, Trinkets, Spells, Instants, & Curses, it is their job to take every other player as a personal affront, and destroy them by any means necessary.

Despite being a game where strategic thinking and downright trickery plays a vital role, Penguin Brawl is deceptively simple to learn, as all major game rules are clearly printed on the cards. Simply learn what each card type does, get to know the basic do's and don'ts and away you go; the rest is down to how you play. Don't let the simplicity fool you, though, as this game is all about taking advantage of your opponents' weaknesses and using any means to steal, manipulate or vaporize your way to victory. We promise, however, you'll soon regret your nefarious dealings because your enemies may lose, but that doesn't mean you're safe from them! This isn't that type of game... and they will have their vengeance!  

Penguin Brawl has very simple rules and is fiendishly easy to play. All the in-game rules can be found printed directly on the cards. There is a complete rules sheet that contains all the nitty-gritty stuff (Click HERE to see it), but mostly this game can be learned in under 5 minutes by knowing what each card type does.  

Claim victory by reducing every other player's points to 0, while protecting your own. How? Easy! If you have a penguin in play during your turn and your opponent doesn't, you can attack directly and remove 1 point from their total. A penguin's attack will always remove the point from the game. Many cards also allow you to steal points and add them to your own. Cards for stealing points are mostly found in the Action deck, and cards for removing points in the Penguin deck. Furthermore, when a player is reduced to 0 points, do not assume you are safe from them; this isn't that type of game...

CLICK HERE to see the card types and rules summary

We've decided to keep this project very simple in terms of what we're offering to our pledges, but that doesn't mean we don't want to offer some awesome rewards to the awesome people that want to give us a little more and help us achieve even greater things in the future. Penguin Brawl has been made with expansion and customization in mind. Removing and adding penguins from/to the game is a simple matter of identifying that particular penguin's set by the number in the top left corner of every card. Each character card combines with three other cards in the game. When adding, swapping out or removing penguins from the game it is advised to remove all cards with the same set number. This customizable element to Penguin Brawl makes it a unique mix of one part stand alone tabletop game, one part TCG. Given time we intend to release a whole host of colourful expansions for Penguin Brawl, which will eventually cause every game owner's deck to end up completely different to other people's. We've got some great characters and interesting game rules lined up for future expansions and additional characters. So many, in fact, that we want to give everyone the chance to get their hands on a whole load of extra cards. So, for this we turn to rewards and stretch goals. 

Reward-wise we have put together 4 primary reward types, and each has a special Penguin Brawl goodie that we think will make you all smile.

We wanted each reward tier to be more special than the last, but at the same time we didn't want to overcomplicate matters by offering silly, unattainable rewards that could possibly slow down development / manufacture. Offering the standard game as a reward is simple sense, of course, however our Slay Bells Ring mini-Expansion, collection of plushies, and golden foil edition are all rewards we can comfortably promise as extra goodies to anyone that might be into that sort of thing. Just as with the main game, all of the manufacturers for our rewards have already been sourced and sampled, so getting them ready for our expected delivery will be a cake-walk.

Slay Bells Ring is the first micro expansion for Penguin Brawl and it exist exclusively for this campaign and will never be released beyond this Kickstarter!

Slay Bells Ring introduces 30 brand-new Christmas-themed cards to Penguin Brawl, to give your decks a festive edge this holiday season. Characters coming in Slay Bells Ring include Santa Claus, Krampus, The Disgruntled Elves, Ebeaknezer Scrooge and many more.    

Being a game about penguins, who are by nature soft and cuddly, we thought it only right and proper to create some huggable plushies of the Penguin Brawl characters. Of course, having a plushy for every character at this stage is downright silly, so we've chosen our favourite 5 penguins to have made up into snuggly version of themselves. At the time of project launch we only have the prototype back for our Merguin plushy, however we should soon have the prototype plushies for all the characters in the above image, and we will update as and when they arrive. Add £15 ($20 approx) to any pledge for one of our plushies. A survey will be sent out following a successful campaign, in which you will get to choose which plushy or plushies you want to receive.  

Much like with rewards, wherein we want to give those that truly support us extra goodies, we also want to give our pledges even more goodies based on how well our project does. So for this, we thought we could have some fun with achievements alongside doing it the boring way based on how much money we've raised. Frankly, we are not looking to get rich off this game, and what we really want is to just get our game out into the big wide world, because we think it's great and now we want to show people. Hopefully, anyone that wants to support us will feel the same. This one is for the community, and we're going to need that community to tell the community. RTK Studios is run by 2 guys that both have not-great-paying full time jobs, and I myself, Anthony Harris, creator, designer, etc. also have my first child on the way... What I'm trying to say is that we aren't a large community like The Oatmeal; we don't have massive online followings and we aren't famous in any real way. At least not to the point where we can chuck large amounts of money at advertising campaigns, fancy adverts, etc. What we do have here is an opportunity to build and connect with a whole new group of awesome people, that we hope will help us in getting our game, created on a budget of spare time and sheer determination, out to a world that we think will really enjoy it.

Our stretch goals are simple. We have literally hundreds of characters and card ideas mapped out and ready to create for Penguin Brawl, and based on how well our supporters get behind our campaign defines how many new awesome cards will be included. Unlocking 6 achievements as a community from our achievement board below will start the ball rolling, with a new character along with their 3 combining cards to be added to the standard game. This applies to every reward level. From 6 onwards, every 2 new achievements unlocked add another set of cards to the base game. At 16 achievements we will be upgrading the game box to have extra room, so additional cards can be stored alongside the standard game.

At 34 achievements our community has officially done what we thought was impossible. You have stood together and shown that you really believe in our project, and you are willing to show that by getting involved on social media and helping us spread the word to a point we could only dream of. So at this level, we want to be giving everyone something super special. For this we once again return to our vault of characters, to create and distribute alongside the standard game the first full Penguin Brawl expansion. 

So if you like the sound of all that, then Penguin Brawl: Heroes of Pentarctica may be a game you, your friends and family could enjoy a few rounds of, one boring day in December. If you want to know what that's a reference to, then keep reading and find out our story and what it took to create this game in the first place. If you're already convinced, however, then you, my friend are truly amazing! Now get yourself over to those pledge buttons and help us turn this penguin-obsessed dream into a reality for the entire world to enjoy. Be extra awesome and go for one of our higher rewards if you feel extra pumped or exceptionally generous, as we as a team intend to keep making card / board game since we have literally dozens of ideas in development for future games, and the more we raise the more prolific we can become. We would love to do this as a job, as the last 2 years that we've been working on this game have been the most fulfilled and accomplished we have felt in our entire lives. We love this! We want to keep doing it!

So we turn to Kickstarter and ask the question: do you want to play a card game about cuddly, weaponised, cartoon penguins beating lessons into likewise tooled-up and heavily armoured cartoon penguins? Do you want to take the seemingly innocent rules and bend them to suit your nefarious plottings, and crush you opponents with swift and hilarious punishment? If yes, then make it so, and help us create games that truly make everyone smile. Because games are for fun, and sometimes we need some nonsense!

With love and squishy penguin hugs,

Anthony Harris & Charlie Campbell

(RTK Studios Game Developer & Lead Artist)

Penguin Brawl all began one boring day mid December, while I (Ant Harris) was visiting relatives during Christmas. The exact moment of conception was when for the third time I complained to my wife Niki that I was bored, and I was told "Well, go find a game to play" So I began to search the cultural black hole that was my relatives' home. What I turned up was a battered chess set minus a pawn and both kings, Buckaroo minus the horse, and a deck of cards minus all the aces... God knows what madness was going on there; I didn't want to ask, but I digress. After returning from my search defeated and vocalizing such, Niki said "Then why not make your own". I'm not sure she ever imagined that could be the catalyst for 2 following years of penguins, penguins, penguins, but it was. After another hunt, this time for A4 paper and a Sharpie, I proceeded to ignore my Victorian-esque relatives in favour of plotting out the bases from which Penguin Brawl was born.

Over the next few months I became obsessed. From a hand written alpha haphazardly scrawled on offcuts of A4 to a fully working beta took about a month of neglecting my family, work and social life. Month two was filled with beta plays. Anyone that could sit still for 30 minutes in order to beta my game was made to. By the end of month two I was certain my game worked and was even more certain it was in fact fun to play. At this point the game was still called "Penguins of Doom" - terrible, I know, but everything needs a working title. Anyway, it was here I began developing the individual characters and it was also here I realised I was terrible at drawing penguins.

I realized without a proper artist the game was never going to progress. So began the hunt for an artist, while at the same time continuing beta tests. I found many a good candidate but alas they all wanted to be paid, which was all well and good, but for a game with over 100 individual pieces of art they wanted to be paid something upfront, which was a problem. As many can expect, being a working class sort with rent and bills and only a normal paying job to fund all this, it left me in an awkward situation. Needless to say I felt defeated, but then a white knight in the form of my hairy best friend Charlie Campbell came galloping onto centre stage. Now, myself and Charlie have known each other since college; in fact he was best man at my wedding. So you can imagine how surprised I was to find he could draw, and what's more, he could drew cartoon penguins! My first comment was, "You could have said you draw cartoon penguins!" His reply, "You never asked!". At the time I felt like strangling him, but I was aware I really should have asked... So I said, in my least sarcastic tone, "Charlie, can you draw a cartoon penguin?" He replied "Yes!", so I followed with, "Would you consider drawing the art for my card game?" He replied, "Yeah, why not!" And that was it, RTK Studios was born. I design the game, graphics, and marketing materials as well as managing our online presences, and Charlie creates all the artistic assets I need. Together we are the perfect team and over the past year Penguin Brawl has come so far that we can finally release it for the world to enjoy.

We are so very proud of this game and of what we have created, and now we just want to get it out there. On a personal note as well, I actually have my first child due at the end of the year! So this is my attempt at trying to give my first kid the best possible start in life. Don't get me wrong, we're not expecting to get rich off this project. What we're mainly looking for is to get our game out there for others to enjoy. But in the process, the production of this game will enable myself and Charlie to enter into a whole new world of possibilities. We are both university graduates who, like many, have yet to find the door into their chosen industry. But we're hoping this could be our door, and for the support we need to make this idea a reality, we turn to the good people of Kickstarter.

This is in truth our first ever Kickstarter, and I know how that can sound, however, I assure you with everything I can muster, we can do this! Feel free to download the printable beta and give the game a go for yourself. We guarantee it'll make you smile. With regards fulfilling the project, myself and Charlie have both recently been working for a company that has, for many years now, specialised in shipping products all over the world. In fact, we have close ties with numerous fulfilment houses around the world that we have worked with over the past few years. Everyone needs a day job, right? This was ours. Through these roles, we have established very firm understandings of how to commission, and have produced, any product you could possibly imagine. What we're trying to say is, when it comes to fulfilling Penguin Brawl and getting the finished game to the people that believe in us, we will not be messing around. We have already sourced our manufacturers, fulfilment houses and postal services. We are ready to get this game to you by Christmas so all we need now is for people to believe in us and help us turn Penguin Brawl into a real card game that can be enjoyed by all.

So If a card game about weaponised penguins, back-stabbing your enemies, and doing anything to win sounds up your alley, then please back this project and help us create something special. But if none of that has convinced you, consider this: it'd make a great Christmas stocking filler for anyone into Penguins, card games, or cartoons. :P  




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