A convention-focused set of adventures that tells the ongoing story of the return of the First Ones. Uses the structure set forth in the NeoExodus Campaign Guide
There are three types of adventures in NeoExodus Legacies:
Keystones, which include major plot points. One or two key decisions made in each keystone adventures will be tracked by GM, and turned in as part of the Legacy Record for the adventure. Keystones will be about 10,000 words, and aimed for a 4 hour convention time window. Each keystone has a Legacy Record, which tracks key decisions, Patron Favor earned, and a Patreon Favors called in.
Interactives, which are for lack of a better term “filler”, which do not advance the main plot in any significant way. Interactives will be about 10,000 words, and aimed for a 4 hour convention time window. Each interactive has a Legacy Record, which tracks Patron Favor earned, and a Patreon Favors called in.
- Side-Treks, which are additional information for players. They are short, mini episodes that provide players information, and focus particularly around a single roleplaying encounter. Each side-trek has a Legacy Sheet that informs that the player has completed it, and offers them a small, one-time boon that can be used in a future adventure.