Motus | A 3D Gesture & Hotkey control device
Motus | A 3D Gesture & Hotkey control device



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What is Motus?

Motus is a simple gesture and hotkey device.  

Motus isn't a typical gesture recognition device though; the biggest difference, outside of the addition of hotkeys, is Motus does not use any type of optical recognition system.  This means Motus can be used in any lighting condition, and has a very small datastream that can be processed on Motus' internal processor and transmitted over USB or Bluetooth. In fact Motus' is about as taxing on your computer as a traditional mouse.

Why Motus?

Motus serves several groups, that may seem to have very different needs but at their core are limited by the mouse.

1. Those that need more functionality than a traditional mouse.  Creators who think in 3 dimensions, but work in only 2.

    3D Designers, Animators, Engineers, Architects, Photo/Video/Audio Editing

Motus allows this group to keep one hand on the mouse and use their other hand on Motus to: pan and zoom through a work environment, rotate a model and have quick access to their most used commands.

2. Those that need a different interaction than point and click.

    Presenters, DJs & Other Live Audio

With Motus you can adjust volume, flip through tracks, modify tempo with a simple wave of your hand, and assign your most used effects, clips and commands to one of the 15 user assignable capacitive buttons.

3. Those having difficulties holding, manipulating, or clicking, for a variety of reasons, a regular mouse.

Motus can be assigned to replace a traditional mouse, but you do not need to hold anything, no force is required, the entire gesture sensing pad can be touched to indicate a click and popular commands can be mapped onto the 15 capacitive touch buttons. Motus can also sense more than a hand, other body parts or even a stylus could be used.

Crowdfunding Plan

Previously I launched Motus on Kickstarter with a goal of raising $128 000, in this cost structure were funds to finish up the R&D and then enter full production.  Our project was not successful.  Several "learning moments" or errors (as others may call them) were made along the way.  Several times I was told; "I wanted to see better demos and more real world applications".  Unfortunately, we launched when we did because I was out of development funds, I simply don't have any more money that I can put into developing a round of beta units and hiring some coding firepower to build better demos and integrate into more programs.

The plan in the short term is to launch on Indiegogo asking for only a few thousand dollars. These funds will go to running a small order of beta units  (offered as one of the rewards) and hire in some programming magic.  I have switched platforms as I have recently been in conversations with a local tech advisory group. They have worked with others that launched used Indiegogo and I am hoping to leverage some of those connections and knowledge.



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