Lone Wanderer
Lone Wanderer

This project has already launched.

"You awaken in a strange place, empty of any noticeably intelligent life. Surrounded by zombie robots, aimless and chaotic.  The world around you seems to be an endless sea of islands floating in a void.  Fight your way through the unique procedurally generated levels, collect valuable artifacts and try to find a way to that distant city in hopes of finding a way out of the chaos."  

"Lone Wanderer" is the first full game from indie game development company, interFusion Games.  The game takes advantage of procedural generation of levels, enemies and weapons, making each playthrough a truly unique experience.  

The game is set to feature two play modes.  In Classic mode, you play through 30 levels, will encounter 3 boss fights and are given a save option.  In Arcade mode, you will advance through infinite levels, fighting off "waves" of enemies that become increasingly more numerous and more difficult with each level.  Arcade mode will have permadeath.  Both modes feature melee style combat, tons of loot and limited elements of puzzle solving.   

The game features 3D graphics reminiscent of N64 styling and gameplay inspired by classic games such as Zelda and treasure hunting games like Spelunky.  

We don't want to give away too much about the story, but it is gameplay-heavy and dialogue light while still having a cohesive story and a complete experience that may surprise you.  

For more screenshots of our alpha build, visit our website or see below:

A very small selection of the hundreds of possible hammers! 
A very small selection of the hundreds of possible hammers!

 

Literally hundreds of visual variations of swords, this is only a small sample! 
Literally hundreds of visual variations of swords, this is only a small sample!

 

We are a two person team and are creating all of the assets for this game on our own.  We are currently working on this project and have completed about 50% of both the programming and the models for the game.  We will consider expanding upon our base concept of this project if we receive an unexpectedly high amount of funding beyond our goal.  Also, we will be releasing this game regardless of funding. 

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Please, make sure we can get this game out as soon as October! Share and help us to spread the word! 

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