Dawn of Peacemakers
Dawn of Peacemakers

This project has already launched.

The designer of the original Dale of Merchants series brings you Dawn of Peacemakers, a story-driven board game experience. Unfold the campaign and discover new and exciting twists and turns as you progress through the story!

Dawn of Peacemakers is the third game from Snowdale Design and it takes place in Daimyria, the world of animalfolks. You will take the role of an adventurer and have to trust and co-operate with your fellow players in order to reach a peaceful conclusion between two warring sides.


In Dawn of Peacemakers, you are an adventurer trying to achieve a peaceful conclusion between two warring sides together with your fellow players. Your objective is to co-operatively lower the motivations of the scarlet macaws' side and the ocelots' side in balance and thus exhaust both sides, making them negotiate a truce.

The game's scenarios are played in rounds. Each round consists of player activity and army resolution. First, all adventurers use resource cards for various effects such as influencing armies, moving around, and scheming.

Each resource card can be used in multiple ways.
Each resource card can be used in multiple ways.

After all adventurers have played their turns, the armies will resolve their orders. Each army has different tactics and tricks in their arsenal in each scenario.

Each army order is created by combining two cards together.
Each army order is created by combining two cards together.

Both the scarlet macaws and the ocelots have a motivation to continue the war. A side's motivation is lowered by certain order cards and by losing units. If both sides are just close enough to giving up, the sides negotiate a truce and the players win! However, if one side's motivation drops too much, they surrender and players lose.

The motivations and defeated units are shown on each side's own board.
The motivations and defeated units are shown on each side's own board.

No matter how the scenario ended, players track their progress on the campaign log and always continue to the next one. Keep in mind that your acts have long lasting results on the ongoing war...

 

 

You can see the preview of the rulebook by clicking here and the cards by clicking here. As the campaign includes many secrets and surprises, only the first 11 pages of the rules are available. These do not contain any spoilers. We may tweak them slightly based on feedback before the final product is printed. Images and assets are available for press from this link.

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