What it is
Click Boom Win is a bullet hell shooter inspired by such titles as Touhou and Gradius. Over the past three months, it has undergone a complete graphical overhaul from the version presented in our failed kickstarter. We're also creating a campaign builder, which will allow users to create their own levels or sets of levels, which can be shared and even played in multiplayer. The current update is regarding the environment editor aspect of the builder. There will also be an enemy wave editor, a boss editor, and a general options editor. When those editors are complete, we will be able to release a playable demo, along with the builder tool itself.
The story so far
You start as Maxwell Brown, a retired war veteran who now works a token security job getting bounced between various space stations that really don't need the protection. When an unexpected attack hits, you're cut off from communication with Earth, leaving you to fend for yourself against the wave of attackers. But when you do restore communication, you face a horrifying truth - you're one of the lucky ones.
Meet Phoenix Squad, a group of Earth's most talented dog fighters. Every single one of them has amazing talent for piloting, and hair trigger reflexes, but it all means nothing as long as the orbital blockade is in place. Ships can barely take off without being vaporized - everyone on earth is trapped on the ground. If you can create an opening for them, if they can lead a small squadron out of the blockade, then maybe there's a chance to fight back.
- 50 levels of riveting bullet hell action
- 11 page comic book for cinematics
- Co-op multiplayer
- Included campaign builder for creating and sharing your own levels
- Weapon customization, both cosmetic and functional
- Additional levels in future DLCs
- Precision controls for high speed maneuvering
- Xbox game controller support
- Support for custom music playlists
- Unlockable weapons and upgrades
- Bosses and mini bosses at various stages of the game
- Additional unlockable game mode for an even more challenging experience
Here's what's currently available in the environment editor:
Each type of environmental effect has multiple options to change, such as velocity and color. We also have lighting effects involving the sun, allowing blending and occlusion generally not seen in bullet hell games. It's very important to us to push the bar for this genre, hopefully resulting in more developers taking it seriously. Though it's popular among hobbiest circles, there aren't nearly enough professionally made danmaku shooters.
Star fields can have different densities and colors, and you can have multiple star fields simultaneously. Comets have many variables: trail length, start and end colors, speed, angle, and start and end sizes. Clouds are drawn with the mouse, and can change the color, density, and volitility. Planets use the work created by James Hastings-Trew to give a very lifelike look to them. There are multiple normal and color maps to choose from, and you can also use colorization instead of the provided color maps. Suns have a number of variables: color, size, density, decay, weight, and exposure.
Below are screenshots of the environment editor in action. More will be added as the project progresses.