'Chaos Reborn' is an update of my classic 1985 ZX Spectrum game 'Chaos: The Battle of Wizards'. Why am I choosing to update this old game? Because it was a unique game with simple, yet fascinating game mechanics that guaranteed a unique experience each time you played it. The premise was straightforward - you controlled a wizard with a limited number of spells in an arena with enemy wizards, and you had to be the last wizard standing to win the game. I want to take the core mechanics of the original Chaos and expand on them to create a rich experience with diverse multi-player and single-player modes.
In my 30 years of game development, after many critically acclaimed projects, I think the original Chaos stands out as a game with unrealised potential. I have spent the last year working on Chaos Reborn, writing the game design, creating a playable prototype and building my team. I intend to raise funds via Kickstarter to complete the project within a year. It will be available for PC, Mac and Linux.
Please sign up with your email address to be notified when our campaign launches on March 14th 2014 - and please add comments below with any questions or suggestions you might have.
Thank you for your support.
Julian Gollop, game designer
Chaos Reborn is a turn-based strategy game with strong RPG elements and extensive multiplayer and single player options. The core of the game is based on arena battles for 2 to 6 players. The single player mode allows you to customise your wizard character and adventure in the Realms of Chaos, levelling up your wizard and collecting treasures and equipment as you go.
Here is a brief summary of the game features: 80 unique spells, including 24 creatures - from dragons to goblins - fully animated in the 3D Unity Engine. Classic spells from the original Chaos - including the Gooey Blob and Magic Wood. Summon creatures as illusions for 100% success, and use Disbelieve spell on suspected enemy illusions. Manipulate the balance of the universe between Law and Chaos to your advantage. Procedurally generated 3D battle arenas with various types of terrain, and different levels of elevation. Configure your spells and equipment for your wizard character before entering battle. Collect gold on your quests to spend on equipment, rare artefacts and spell books. Hundreds of different types of equipment to collect in your adventures - including staffs, body gear, headgear, magical artefacts and spell books. Procedurally generated Realms of Chaos for your adventures, guaranteeing a unique experience on every quest. Multiplayer online matches - asynchronous or live - with online rankings, tournaments and prizes. Extensive co-op options, for multiplayer matches and also while adventuring in the Realms of Chaos - invite a friend to help you with a difficult battle and share the rewards. Guild system with guild rankings and guild tournaments. Trade items and equipments with your friends or guild members. Level up your wizard and gain status, rankings and the blessings of the Gods or Law or Chaos. Classic Chaos mode - fully random battle set-up with random selection of spells.
The summonable creatures are a core attraction of the game. They will be portrayed with strong primary colour themes, reminiscent of the original Chaos creature sprites. They each have unique attributes and abilities, and in some cases some drawbacks. Here you can see the Manticore, a chaotic, flying creature which can shoot spikes from its tail.
We currently have a multiplayer, online prototype working - but with mostly placeholder graphics and interface. We are now working on some great looking graphics and animation for creatures and environments. Campaign backers will have exclusive access to early prototypes and regular updates as the game develops.