Bushido the Way of Men
Bushido the Way of Men

This project has already launched.

A point and click with realistic hand drawn style, inspired from Akira Kurusawa’s movies and Zatoichi series.

 

 

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Bushido the Way of Men is a point and click that combines gameplay elements from Japanese-role playing game, with realistic hand drawn style influenced from Japanese movies and comics.

Immerse yourself in Japanese culture, explore different cities such as Kyoto, Edo…You are confronted with the feudal life in the 17th century, you are a rōnin, an outcast, you have neither privileges nor social class. You must find the person responsible for destroying your clan and avenge it. You will evolve in a world where every action can affect your reputation.

Find a place in this society that rejects you and achieve your goal whatever it takes.

Each decision you take have a consequence, each battle you face may be the last one.

 

In the streets of Edo follow Oishi Matabei, a rōnin who is trying to survive…

Our inspiration for Bushido the Way of Men comes from Japanese movies such as Seven Samurai, Yojimbo, Ran from Akira Kurosawa, The Sword of Doom from Kihachi Okamoto. Animated serie such as Samurai champloo inspired us regarding their animation, the real event described in the story of the 47 rōnins helped us to shape the scenario of Bushido.

 

 

Oishi Matabei is the last survivor of the Chōsokabe clan, left for dead, he took refuge in a small village in Kyushu Island (Saikaido, Satsuma province) in southern Japan. 

His desire is to join his daimyo (lord) in death but he wants to find his murderer first. It is a very difficult task: find a job to survive, get some money, then, interrogate, intimidate or bribe the right people to gather information on those responsible for the destruction of the clan, at last, remained anonymous. 

 

Era of the game 


We are in 1603 during the Edo period (1603-1868), a few years after the battle of Sekigahara (1600) which marked the seizure of power of Tokugawa Leyasu, thus becoming the most powerful military leader of Japan. He established a new capital in Edo (Tokyo) and consolidated the supremacy of his shogunate (government). 

His reign brought a development of culture as well as a period of peace. However, in order to control the caste of warriors, he enacted new laws. 

Samurai were no longer allowed: to change of master, to marry out of their clan, or to have occupations outside the clan without the consent of their former master. As a result, the samurai who lost his lord or fief had no choice but to become a rōnin. 

These drastic measures increased the number of rōnins. Having no status, they were excluded from the Japanese hierarchical feudal system. In fact, even if some chose more humble professions, becoming farmers or Buddhist priests, others turned to a mercenary career, bodyguard and even cutthroats. 

 

 

• A game system based on the status of rōnin. 
-----> The different NPC of the game react (in quests or conversations) to your social status. 


• A point and click mix with JRPG gameplay 
-----> A conversation system with multiple choices. 
-----> A battle system turn inspired from samurai fighting techniques. 


• A realistic world 
------> Exploration of feudal Japan and discovery of cities such as Edo, Kyoto... 
------> Adult topics (poverty, war, crime ...) 


• No FedEx quest 
------> Each quest (main quest and side quests) are unique, well written and related to the historical context. Inspiration comes from the chambara- sword fight movies and real events such as the history of 47 rōnin. 


• An illustrated encyclopedia 
------> An encyclopedia who allows the player to learn more about the era of the game, the Japanese culture including weapons, armors, religion, food and so on. 

 

 

We’re VERY PLEASED to announce that the composer of Metal Gear Solid, Norihiiko Hibino will be joining Trimarkesia Studio Audio Composer, Alexandre Tourne on the soundtrack.

Bushido the Way of Men soundtrack is inspired by traditional Japanese instrument as the Shamisen, Taiko drum, Shakuhachi flute with a combination of desert Oud string instruments and modern synth sounds.

 

TEAM

Alexandre Tourne (Founder, Programmer and Sound Designer) spent few years in the video game industry (Eversim) as a 3D graphic and music composer(beMYsound). He contacted Jean (an old friend met 15 years ago in art school in Paris nearby the Louvre museum) and proposed him to create their own company…Trimarkesia Studio.

 

Jean-Michel Brisset (Co-Founder, Illustrator and Animator) has been working for more than 10 years on various projects such as Role-playing board games (Pantagruel), children’s books (Orep, Eyrolles edition) advertising and the video game industry(battalia).

 

We want to hear your feedback in order to improve ourselves in the development of our game. Creating a game is not just about us, it is also a question of communication and work with the community. Realize, create and shape Bushido the Way of Men with us.

 

We are keen to show you some rewards that you can get on our Kickstarster

More information on our website 

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