Mages and Monsters
Mages and Monsters

Created by wizards nearly three millennium ago, the kingdom of Anatalia enjoys a rich, magical heritage. Every 200 years, the different schools of magic (Restoration, Evocation, Illusion, and Conjuration) send their best students to compete for magical dominance in the Colosseum of Troutbeck.  Some wizards will focus on teamwork and cooperation to bring down the beasts, while others resort to treachery and backstabbing.  However they battle, the rules remain simple--the wizard that scores the most points will be crowned Archmage--the ruler of Anatalia.

Mages and Monsters is a semi-cooperative card game where players will score points by killing monsters and completing secret goals. 

Players will select mages from different schools of magic and with different backgrounds.  These schools and backgrounds can be combined to create many different kinds of characters and motivations--an evil Restoration mage or a Trickster Illusionist.   The ability to quickly use motivations, backgrounds, and magical schools to create new, fresh characters add to the replay value of the game.

The goal of the game is to rack up killing blows on a series of monsters in an arena-type setting.  Points are not awarded based off how much damage you did, but instead how strategic you were for setting up your killing blow.  Points are also awarded when players achieve their secret goals and motivations.  (A Trickster may focus on "stealing" kills from other players, while a Restoration mage will get bonuses for healing.)  Each round will reveal more monsters to fight, but also will increase the power of your spells and traps.  

Our prototype right now is incredibly basic--we wanted to pour our time into play-testing before we began talking about the look and feel of the game.  Our vision for the game is for it to be predominantly playing cards with accompanying tokens to keep track of HP, Mana, and points. 

Before we launch our Kickstarter, we want to find an artist who can help with concept art and then create a playable prototype.  We'd love any feedback from fellow board game enthusiasts who have been through this process before.

 



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